Agent
Makes a soldier spy on the structure it walks into.
Specification
- Applies to
- InfantryType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
no
When a spy walks into a structure, its house is recorded as spying on that structure and the spy is consumed. Infiltrating it covers what the spying house then sees.
Write Infiltrate=yes in the same section. Agent=yes does not turn Infiltrate on, and without it the soldier cannot be sent into a structure at all.
A type that also sets Engineer=yes behaves as an engineer and never spies, because the engineer handling takes the arrival first.
A spy sent at another house’s deployed vehicle takes that vehicle instead of spying on it, the same as any other soldier. The vehicle branch covers it.
See also — capture