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IonCannonDamage

The raw damage an ion cannon blast applies, and the strength ceiling the computer rates a target against.

Specification
Applies to
global rules
File
rules.ini
Section
[CombatDamage]
Value
integer
When omitted
700

An ion cannon blast deals this damage through IonCannonWarhead. The blast has no attacker, so no house is credited with its kills. Otherwise it damages like any explosion: the warhead’s Verses table and Spread falloff apply, and objects with Immune=yes take none. A cell under a bridge is hit twice at full damage, once at the bridge deck and once at ground level.

When the warhead sets Bright=yes, this figure also sets the size of the flash. The flash grows between 88 and 252 damage, so the default 700 already gives the largest.

The computer reads the same value when it aims an ion cannon. An enemy object whose current strength is at or below this figure takes its rating from the computer’s target table instead of its base rating. Raising the damage therefore also changes which objects the computer prefers to strike.