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Thief

Makes a soldier take a non-allied vehicle it is walking toward.

Specification
Applies to
InfantryType
File
rules.ini
Section
[<ObjectType ID>]
Value
boolean
When omitted
no

A Thief=yes soldier takes any non-allied vehicle that is its movement destination, whatever mission it is on. Aircraft, and vehicles that have deployed into structures, do not count. Nothing offers a cursor for the steal.

VehicleThief=yes is a separate setting, with a cursor and limits this flag lacks.

While the soldier is farther away, it keeps re-aiming at the vehicle as the vehicle moves. Once it is within half a cell and less than one height level of the vehicle, the vehicle changes to the soldier’s owner. The soldier is deleted on the spot and never becomes a passenger. Stealing a vehicle lists each step of the takeover.

The vehicle records the thief’s type, as a hijacked vehicle does. When the vehicle is destroyed, a soldier of that type appears at the wreck, owned by whoever holds the vehicle at that moment. It has a random strength between 5 and half its maximum. It appears only if the wreck’s cell has room for it.

The flag also widens what the soldier scans for to capturable structures and Tiberium processors. It changes only which target the scan picks:

  • an armed thief fires on the structure it picks;
  • an unarmed thief scans for nothing, unless it is also Infiltrate=yes or VehicleThief=yes.

A Thief=yes soldier never enters a structure or takes credits because of this flag. Only the vehicle steal consumes the soldier.

See also — capture