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Width

A smudge's width in cells, or a generated map's size index.

Smudge width

Specification — Smudge width
Applies to
SmudgeType
File
rules.ini
Section
[<ObjectType ID>]
Value
integer
When omitted
1

Width is the number of cell columns the smudge covers. Height sets its rows and describes the block the two sizes form: where it fits, how its artwork is drawn, and which requests prefer it.

rules.ini
[MYCRATER] ; example two-by-two crater
Crater=yes
Width=2
Height=2

Keep Width at 1 or more. A smaller value makes a type that can still be picked but leaves no mark, as Height explains.

Generated map width

Specification — Generated map width
Applies to
random map generation
File
map seed file
Section
[RandomMap]
Value
integer
When omitted
0The narrowest playable area the chosen player count allows.

The figure is a size index, not a cell count. It sets the width of the generated playable area the same way Height sets its depth, from the same size range for the player count. 0 gives the narrowest map for that many players and 3 the widest. Equal Width and Height give a square playable area. The generated map is four columns wider than the playable area. Map seed files covers the section it is written in.

map seed file
[RandomMap]
NumPlayers=4
Width=3

On a map whose Biome is mutated, Width and Height also set how many mold and crystal growths appear. With N equal to (Width + 1) × (Height + 1), the generator makes between 3 and N / 4 + 4 mold attempts, with N / 4 rounded down, and between 6 and N + 8 crystal attempts. An attempt that finds no room places nothing.

When a map is generated from a file, a value below 0 becomes 0 and one above 3 becomes 3.

See also — Height, NumPlayers, Crater, Burn