Width
A smudge's width in cells, or a generated map's size index.
Smudge width
- Applies to
- SmudgeType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- integer
- When omitted
1
Width is the number of cell columns the smudge covers. Height sets its rows and describes the block the two sizes form: where it fits, how its artwork is drawn, and which requests prefer it.
[MYCRATER] ; example two-by-two craterCrater=yesWidth=2Height=2Keep Width at 1 or more. A smaller value makes a type that can still be picked but leaves no mark, as Height explains.
Generated map width
- Applies to
- random map generation
- File
map seed file- Section
[RandomMap]- Value
- integer
- When omitted
0The narrowest playable area the chosen player count allows.
The figure is a size index, not a cell count. It sets the width of the generated playable area the same way Height sets its depth, from the same size range for the player count. 0 gives the narrowest map for that many players and 3 the widest. Equal Width and Height give a square playable area. The generated map is four columns wider than the playable area. Map seed files covers the section it is written in.
[RandomMap]NumPlayers=4Width=3On a map whose Biome is mutated, Width and Height also set how many mold and crystal growths appear. With N equal to (Width + 1) × (Height + 1), the generator makes between 3 and N / 4 + 4 mold attempts, with N / 4 rounded down, and between 6 and N + 8 crystal attempts. An attempt that finds no room places nothing.
When a map is generated from a file, a value below 0 becomes 0 and one above 3 becomes 3.