Burn
Smudge type that belongs to the pool a scorch mark is chosen from.
Specification
- Applies to
- SmudgeType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
no
Burn=yes makes the smudge type a candidate whenever the ground is scorched. No other setting adds a type to the scorch pool. Listing it in Scorches has no effect.
Each scorch is picked at random from the Burn=yes types that fit the spot. Height describes the fit test and which sizes each kind of request prefers.
[MYSCORCH] ; example single-cell scorch markBurn=yesTwo things scorch the ground:
- An animation with
Scorch=yes. If it also setsCrater=yes, each occurrence leaves a scorch or a crater with even odds. - A destroyed structure. Each mark it lays is a scorch or a crater with even odds. A structure describes when the marks are laid.
Burn and Crater are independent. A type with both can be picked as a scorch or as a crater. A type with neither is never picked for either, but a map can still place it through its [Smudge] section.