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Burn

Smudge type that belongs to the pool a scorch mark is chosen from.

Specification
Applies to
SmudgeType
File
rules.ini
Section
[<ObjectType ID>]
Value
boolean
When omitted
no

Burn=yes makes the smudge type a candidate whenever the ground is scorched. No other setting adds a type to the scorch pool. Listing it in Scorches has no effect.

Each scorch is picked at random from the Burn=yes types that fit the spot. Height describes the fit test and which sizes each kind of request prefers.

rules.ini
[MYSCORCH] ; example single-cell scorch mark
Burn=yes

Two things scorch the ground:

  • An animation with Scorch=yes. If it also sets Crater=yes, each occurrence leaves a scorch or a crater with even odds.
  • A destroyed structure. Each mark it lays is a scorch or a crater with even odds. A structure describes when the marks are laid.

Burn and Crater are independent. A type with both can be picked as a scorch or as a crater. A type with neither is never picked for either, but a map can still place it through its [Smudge] section.

See also — Crater, Width, Height, Scorch, Scorches