Scorches
Parsed smudge list that the engine never uses.
The engine accepts and loads it, but no gameplay code uses the stored value.
- Applies to
- global rules
- File
rules.ini- Section
[CombatDamage]- Value
- typelist
- When omitted
(empty)- Used by the game
- No — loaded but not used
The game does not choose scorch marks from this list. Wherever an animation or a destroyed structure scorches the ground, the game gathers every smudge type with Burn=yes that fits the spot. It prefers the marks whose size suits the blast and picks one of them at random. If none suits the blast, it picks from all the marks that fit the spot. A smudge type joins that pool through Burn=yes alone, whether or not this list names it.
The section holds five of these lists: this one and Scorches1 through Scorches4. None of them is used.
Naming a smudge type the game does not know yet, in any of the five lists, still registers a smudge type of that name. The list never places it.