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Scorches

Parsed smudge list that the engine never uses.

This setting has no runtime effect

The engine accepts and loads it, but no gameplay code uses the stored value.

Specification
Applies to
global rules
File
rules.ini
Section
[CombatDamage]
Value
typelist
When omitted
(empty)
Used by the game
No — loaded but not used

The game does not choose scorch marks from this list. Wherever an animation or a destroyed structure scorches the ground, the game gathers every smudge type with Burn=yes that fits the spot. It prefers the marks whose size suits the blast and picks one of them at random. If none suits the blast, it picks from all the marks that fit the spot. A smudge type joins that pool through Burn=yes alone, whether or not this list names it.

The section holds five of these lists: this one and Scorches1 through Scorches4. None of them is used.

Naming a smudge type the game does not know yet, in any of the five lists, still registers a smudge type of that name. The list never places it.

See also — Burn, Scorches1, Craters