Craters
Parsed smudge list that the engine never uses.
This setting has no runtime effect
The engine accepts and loads it, but no gameplay code uses the stored value.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[CombatDamage]- Value
- typelist
- When omitted
(empty)- Used by the game
- No — loaded but not used
Craters are not chosen from this list. When an animation that forms craters settles on the ground, the engine gathers every registered smudge type carrying Crater=yes that will fit the cell, weighs the size of the marks against the size of the blast, and picks one of the survivors at random. A smudge type reaches that pool through its own setting alone, whether or not it is named here.
Naming a smudge the game does not already know still registers one of that name, so an entry here can add an artless smudge type to the game without the list ever placing it.