Craters
Parsed smudge list that the engine never uses.
This setting has no runtime effect
The engine accepts and loads it, but no gameplay code uses the stored value.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[CombatDamage]- Value
- typelist
- When omitted
(empty)- Used by the game
- No — loaded but not used
Listing a smudge type here does not make it a crater, and leaving it out does not stop it from being one. A crater is picked at random from every registered smudge type with Crater=yes that fits the spot, as that key’s page describes.
An entry that names a smudge type the game does not already know still registers a smudge type of that name. Being on this list never causes that type to be placed.