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Craters

Parsed smudge list that the engine never uses.

This setting has no runtime effect

The engine accepts and loads it, but no gameplay code uses the stored value.

Specification
Applies to
global rules
File
rules.ini
Section
[CombatDamage]
Value
typelist
When omitted
(empty)
Used by the game
No — loaded but not used

Listing a smudge type here does not make it a crater, and leaving it out does not stop it from being one. A crater is picked at random from every registered smudge type with Crater=yes that fits the spot, as that key’s page describes.

An entry that names a smudge type the game does not already know still registers a smudge type of that name. Being on this list never causes that type to be placed.

See also — Crater, Scorches