Theater control files
Defines theater-wide tile-set indices and the properties of each tile set.
- Kind
- Configuration file
- Filename
<Theater root>.INI
A theater’s control file is its Root plus .INI: TEMPERAT.INI for the temperate theater and SNOW.INI for snow. The game reads it when a scenario starts in a theater other than the one already loaded, after mounting that theater’s archives, so the file can ship inside them. A loose copy is used ahead of an archived one; OPENTS.INI lists the folders searched and their order.
Starting a scenario in the theater already loaded keeps the tile sets read earlier and does not read the file again. Loading a saved game always reads it again. Each read replaces the previous theater’s tile sets.
[General] assigns tile sets to the roles the engine uses them for: clear ground, water, cliffs, the height ramp base, and the rest. A role’s value is a tile-set number, the NNNN of a [TileSetNNNN] section, not a tile index. The bridge piece keys, such as BridgeTopLeft1, are the exception: their values are positions within a bridge set. A role that names a set the game does not read stays unset.
Tile sets are read in order from [TileSet0000] upward, with the number zero-padded to four digits. A theater may declare any number of sets.
A set’s tile files are named from its FileName, a two-digit tile number starting at 01, and the theater’s Suffix as the extension. FileName=RVCLIF with TilesInSet=8 loads RVCLIF01.TEM through RVCLIF08.TEM in the temperate theater, and RVCLIF01.SNO through RVCLIF08.SNO in snow.
A tile can have alternate artwork in files with a lowercase letter after the tile number, such as RVCLIF01a.TEM and RVCLIF01b.TEM. The game looks for the letters in order from a and stops at the first missing file, so RVCLIF01c.TEM is not used when RVCLIF01b.TEM is missing.
When a tile file with the theater’s Suffix is missing, the game tries the same name with the theater’s MMSuffix: .MMT in the temperate theater and .MMS in snow. A set with NonMarbleMadness=0 skips this second try.
A set can also have a section of per-tile animations, the section whose heading is the set’s SetName value. Tile<NN>Anim names the animation for tile NN of the set, with NN matching the tile’s file number. Tile<NN>XOffset, Tile<NN>YOffset, Tile<NN>AttachesTo, and Tile<NN>ZAdjust are read only for a tile whose Tile<NN>Anim names an animation. Alternate artwork never has an animation.
[General]ClearTile=0 ; example tile-set numbers, not tile indicesWaterSet=21CliffSet=10ClearToRoughLat=14
[TileSet0631] ; example set; 0631 is the number a [General] role would nameSetName=Riverbank cliffsFileName=RVCLIF ; loads RVCLIF01.TEM through RVCLIF08.TEMTilesInSet=8Morphable=noAllowToPlace=yesAllowTiberium=no
[Riverbank cliffs] ; named by this set's SetNameTile03Anim=MYFALLS ; AnimType registered in rules.iniTile03ZAdjust=-12The example leaves out sets 0000 through 0630, which must all be present for [TileSet0631] to be read.
Accepted settings
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| Key | Description | Value | When omitted |
|---|---|---|---|
AllowBurrowing[<TileSet ID>] | Ground that a subterranean unit may dive into or surface through. | boolean | yes |
AllowTiberium[<TileSet ID>] | Lets Tiberium take root on the tiles of a theater tile set. | boolean | no |
AllowToPlaceNo effect[<TileSet ID>] | Parsed tile-set flag that the engine never uses. | boolean | yes |
BlackTileNo effect[General] | Tile-set number whose first tile the engine looks up and never uses. | integer | -1 |
BlueMoldTile[General] | Tile set whose first tile is a theater's plain blue mold ground. | integer | -1 |
BridgeBottomLeft1[General] | Position within a bridge tile set of the piece that closes a north-south span at its bottom-left end. | integer | -1 |
BridgeBottomLeft2[General] | Second position accepted as the bottom-left end of a north-south bridge span. | integer | -1 |
BridgeBottomRight1[General] | Position within a bridge tile set of the piece that closes an east-west span at its bottom-right end. | integer | -1 |
BridgeBottomRight2[General] | Second position accepted as the bottom-right end of an east-west bridge span. | integer | -1 |
BridgeMiddle1[General] | Position within a bridge tile set of the first of the five middle pieces of an east-west span. | integer | -1 |
BridgeMiddle2[General] | Position within a bridge tile set of the first of the five middle pieces of a north-south span. | integer | -1 |
BridgeSet[General] | The tile set that supplies the sixteen pieces a road bridge is built from. | integer | -1 |
BridgeTopLeft1[General] | Position within a bridge tile set of the piece that starts an east-west span at its top-left end. | integer | -1 |
BridgeTopLeft2[General] | Second position accepted as the top-left end of an east-west bridge span. | integer | -1 |
BridgeTopRight1[General] | Position within a bridge tile set of the piece that starts a north-south span at its top-right end. | integer | -1 |
BridgeTopRight2[General] | Second position accepted as the top-right end of a north-south bridge span. | integer | -1 |
ClearTile[General] | Tile set holding a theater's plain clear ground, used as the substitute for a cell that has no tile. | integer | -1 |
ClearToBlueMoldLat[General] | Tile set holding the sixteen blend pieces laid where blue mold meets other terrain. | integer | -1 |
ClearToCrystalLat[General] | Tile set holding the sixteen blend pieces laid where crystal terrain meets other terrain. | integer | -1 |
ClearToGreenLat[General] | Tile set holding the sixteen blend pieces laid where green terrain meets other terrain. | integer | -1 |
ClearToPaveLat[General] | Tile set holding the sixteen blend pieces laid where pavement meets other terrain. | integer | -1 |
ClearToRoughLat[General] | Tile set holding the sixteen blend pieces laid where rough ground meets other terrain. | integer | -1 |
ClearToSandLat[General] | Tile set holding the sixteen blend pieces laid where sand meets other terrain. | integer | -1 |
CliffRamps[General] | Tile set that starts the twenty tiles the random map generator counts as cliff alongside CliffSet. | integer | -1 |
CliffSet[General] | Tile set holding the theater's forty cliff faces. | integer | -1 |
CrystalCliff[General] | Tile set holding the crystal cliff pieces. | integer | -1 |
CrystalTile[General] | Tile set whose first tile is a theater's plain crystal ground. | integer | -1 |
DestroyableCliffs[General] | Tile set holding the two cliff faces that weapon fire can bring down. | integer | -2 |
DirtRoadCurve[General] | The tile set the whole run of 101 flat dirt road pieces is counted from. | integer | -1 |
DirtRoadJunction[General] | The tile set that supplies the eleven dirt road junctions. | integer | -1 |
DirtRoadSlopesNo effect[General] | The tile set that supplies the eight pieces taking a dirt road up a ramp. | integer | -1 |
DirtRoadStraightNo effect[General] | Parsed tile set of straight dirt road pieces that nothing reads. | integer | -1 |
DirtTrackTunnels[General] | The tile set that supplies the four dirt railway tunnel mouths, one per facing. | integer | -1 |
DirtTunnels[General] | The tile set that supplies the four dirt road tunnel mouths, one per facing. | integer | -1 |
FileName[<TileSet ID>] | Stem of the artwork file names a tile set loads its tiles from. | string | TILE |
GreenTile[General] | Tile set whose first tile is a theater's plain green ground. | integer | -1 |
HeightBaseNo effect[General] | Tile set number that is resolved and never read. | integer | -1 |
Ice1Set[General] | First of the three sixty-four-tile ice sets a snow theater provides. | integer | -1 |
Ice2Set[General] | Second of the three sixty-four-tile ice sets a snow theater provides. | integer | -1 |
Ice3Set[General] | Third of the three sixty-four-tile ice sets a snow theater provides. | integer | -1 |
IceShoreSet[General] | Forty-eight-tile set of the land-side pieces laid where ice meets ground. | integer | -1 |
LastTilesInSet[<TileSet ID>] | Number of tiles the set held when the maps in circulation were numbered, so that older tile indices can be shifted into line. | integer | -1 |
MarbleMadnessNo effect[<TileSet ID>] | Tile-set number that is read but has no effect. | integer | 65535 |
Medians[General] | Fourteen-tile set of the divider strips laid down the middle lane of a paved road. | integer | -1 |
MiscPaveTile[General] | Fourteen-tile set of pavement patches and weathering used to dress paved ground. | integer | -1 |
MMRampBase[General] | Tile set holding the marble madness counterparts of the plain ramps. | integer | -1 |
MonorailSlopesNo effect[General] | Parsed tile set of monorail ramp pieces that nothing reads. | integer | -1 |
Morphable[<TileSet ID>] | Ground that the terrain-reshaping tools are allowed to move, and that will take a smudge. | boolean | no |
NonMarbleMadness[<TileSet ID>] | Tile-set number whose only live consequence is whether the alternate artwork extension is tried when a tile file is missing. | integer | 65535 |
PavedRoadEnds[General] | The tile set that supplies the four caps that close the end of a paved road. | integer | -1 |
PavedRoads[General] | The tile set the fifteen paved road tiles are counted from. | integer | -1 |
PavedRoadSlopesNo effect[General] | Tile set of paved road ramp pieces that nothing reads. | integer | -1 |
PaveTile[General] | Tile set whose first tile is a theater's plain pavement. | integer | -1 |
RampBase[General] | Tile set holding the twenty plain ramps that carry ground between height levels. | integer | -1 |
RampSmooth[General] | Tile set holding the twelve pieces that blend a straight ramp into flat ground. | integer | -1 |
RequiredForRMG[<TileSet ID>] | Tile set whose artwork is kept in memory on a generated map even while no cell uses it. | boolean | no |
Rocks[General] | Tile set whose first tile is the rock ground the random map generator paints on snow maps. | integer | -1 |
RoughGround[General] | Ten-tile set of rough ground decorations scattered by the random map generator. | integer | -1 |
RoughTile[General] | Tile set whose first tile is a theater's plain rough ground. | integer | -1 |
SandTile[General] | Tile set whose first tile is a theater's plain sand ground. | integer | -1 |
SetName[<TileSet ID>] | Section heading a tile set's per-tile animations are read from, and the stem of the name each of its tiles uses. | string | No Name |
ShadowCaster[<TileSet ID>] | Tile set whose tiles darken the cells below them with a cliff shadow. | boolean | no |
ShadowTiles[<TileSet ID>] | Second condition a shadow-casting tile set must satisfy before any of its tiles is marked as a caster. | integer | 0 |
ShorePieces[General] | Forty-two-tile set of the shoreline pieces laid between water and land. | integer | -1 |
SlopeSetPieces[General] | Tile set holding the ten slope pieces that carry ground between height levels. | integer | -1 |
SlopeSetPieces2[General] | Tile set holding the marble madness counterparts of the slope pieces. | integer | -1 |
SwampTile[General] | Nine-tile set of swamp ground, the first tile plain and the rest decorative. | integer | -1 |
TilesInSet[<TileSet ID>] | Count of tiles a tile set contributes to the theater, and the marker that ends the theater read. | integer | -1 |
ToSnowTheaterNo effect[<TileSet ID>] | Parsed tile-set number that the engine stores and never reads. | integer | -1 |
ToTemperateTheaterNo effect[<TileSet ID>] | Parsed tile-set number that the engine stores and never reads. | integer | -1 |
TrackTunnels[General] | The tile set that supplies the four railway tunnel mouths, one per facing. | integer | -1 |
TrainBridgeSet[General] | The tile set that supplies the sixteen pieces a railway bridge is built from. | integer | -1 |
Tunnels[General] | The tile set that supplies the four road tunnel mouths, one per facing. | integer | -1 |
WaterCaves[General] | The tile set that supplies the eight cave mouths cut into a cliff at the water line. | integer | -1 |
WaterCliffs[General] | Tile set holding the cliff faces that drop straight into water. | integer | -1 |
WaterfallEast[General] | The tile set that supplies the four pieces of a waterfall running east. | integer | -1 |
WaterfallNorth[General] | The tile set that supplies the four pieces of a waterfall running north. | integer | -1 |
WaterfallSouth[General] | The tile set that supplies the four pieces of a waterfall running south. | integer | -1 |
WaterfallWest[General] | The tile set that supplies the four pieces of a waterfall running west. | integer | -1 |
WaterSet[General] | Fourteen-tile set of open water. | integer | -1 |
WaterToSwampLat[General] | Tile set holding the sixteen blend pieces laid where swamp meets other terrain. | integer | -1 |
No keys match the current filters.
Source files
Linked at revision 51b52aa38392.
History
- Changed0.1.0
- Changed0.2.0In development