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IceShoreSet

Forty-eight-tile set of the land-side pieces laid where ice meets ground.

Specification
Applies to
tile controls
File
theater control file
Section
[General]
Value
integer
When omitted
-1No tile set is selected, so the role stays unresolved.

Only the random map generator lays these pieces, once it has placed ice on a map in a theater with IsIceGrowthEnabled on. Ice that cracks, breaks, grows or refreezes during play leaves the shore pieces as they are.

The generator dresses a cell that has no tile, holds the theater’s first tile (clear ground), or already holds one of these 48 pieces. It notes which of the cell’s eight neighbors hold ice, meaning any tile from the first tile of Ice1Set to the last tile of Ice3Set. That pattern leads to one of three results, through the same table that chooses the ice edge pieces:

  • a piece from this set, at an offset from 1 to 46; offsets 0, 15 and 47 are never laid;
  • full ice, after which the ice and the shore around the cell are dressed again;
  • no change to the cell.
See also — Ice1Set, Ice3Set