SlopeSetPieces
Tile set holding the ten slope pieces that carry ground between height levels.
- Applies to
- tile controls
- File
theater control file- Section
[General]- Value
- integer
- When omitted
-1The role stays unresolved, because no tile set number can match it, and the four indices a collapsing cliff derives are `-1` and the theater's first three tiles.
Ten pieces run from this role, each a multi-cell slope rather than the single-cell ramps of RampBase, and the engine names each one by its distance from the first. Four things read them. A collapsing cliff replaces itself with a pair of these pieces — the first two for one of the DestroyableCliffs faces and the fourth and third for the other — which is what opens a way up the rock. Stamping the sixth piece on subtile 0, 3, 6 or 9 substitutes the second plain ramp for it, and stamping the ninth piece on a subtile below 4 substitutes the first. Any tile in the first ten places from this role also draws its shadow from a fixed per-piece table, in place of the shadow a set marked ShadowCaster=yes would draw. Random map generation lays all ten while it builds terrain. Theater control files explains how a [General] role is resolved to a live tile index.