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DirtRoadSlopes

The tile set that supplies the eight pieces carrying a dirt road up a ramp.

This setting has no runtime effect

The engine accepts and loads it, but no gameplay code uses the stored value.

Specification
Applies to
tile controls
File
theater control file
Section
[General]
Value
integer
When omitted
-1No tile set is bound to the role.
Used by the game
No — loaded but not used

The eight pieces close the random map generator’s road library, appended after the 101 flat pieces counted from DirtRoadCurve, and each carries the same connection data the flat pieces do. Nothing ever selects one: the generator draws its candidates from a fixed list of library entries that stops short of the ramps, so a road it lays stops at a slope rather than climbing it. PavedRoadSlopes is the paved counterpart, and it is equally inert.