MarbleMadness
Parsed tile-set number that the engine resolves and never reads.
The engine accepts and loads it, but no gameplay code uses the stored value.
- Applies to
- tile controls
- File
theater control file- Section
[<TileSet ID>]- Value
- integer
- When omitted
65535The marker for no substitute, which is what skips the resolution pass entirely.- Used by the game
- No — loaded but not used
The name promises the tile set that stands in for this one while the alternate terrain artwork is displayed. The value is a tile-set number — the NNNN of a [TileSetNNNN] section — carried onto the tiles of the set and then resolved, once the whole file has been read, into the index of the matching tile in the named set: that set’s first tile plus this tile’s own position within its own set. Nothing reads the result. It reaches no draw, no substitution and no checksum, since the multiplayer synchronization checksum never visits the isometric tile types.
NonMarbleMadness is not the mirror of this key that its name suggests, and does have an effect.
NonMarbleMadness, TilesInSet