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MarbleMadness

Tile-set number that is read but has no effect.

This setting has no runtime effect

The engine accepts and loads it, but no gameplay code uses the stored value.

Specification
Applies to
tile controls
File
theater control file
Section
[<TileSet ID>]
Value
integer
When omitted
65535The tiles have no substitute set.
Used by the game
No — loaded but not used

MarbleMadness names another tile set by its number, the NNNN of its [TileSetNNNN] section. Each tile of this set is matched to the tile in the same position of the named set, and nothing uses the match. The value changes no drawing, no tile substitution and no multiplayer synchronization check.

NonMarbleMadness is not the mirror of this key that its name suggests: it does have an effect.