BridgeSet
The tile set that supplies the sixteen pieces a road bridge is built from.
- Applies to
- tile controls
- File
theater control file- Section
[General]- Value
- integer
- When omitted
-1No tile set is bound to the role.
The value is a tile-set number, resolved into the index of that set’s first tile while the theater control file is read. Every road-bridge test then works in offsets from that index: the position of a cell’s piece is its tile index minus the resolved index plus one, and the ten Bridge position keys name which of the sixteen positions carries which piece.
[General]BridgeSet = 19 ; road bridge pieces come from [TileSet0019]BridgeTopLeft1 = 1 ; the first piece of that setBridgeTopLeft2 = 2BridgeBottomRight1 = 3BridgeBottomRight2 = 3 ; a pair may name the same pieceBridgeTopRight1 = 4BridgeTopRight2 = 5BridgeBottomLeft1 = 6BridgeBottomLeft2 = 6BridgeMiddle1 = 7 ; positions 7 through 11BridgeMiddle2 = 12 ; positions 12 through 16Two things beyond artwork follow from a cell answering as a road bridge. Its span is registered as a crossing between the two banks, which is how a route is found from one side to the other over ground that is otherwise unconnected — the same list carries the map’s tunnels. And a cell hit by combat damage is offered to the road-bridge handler before the rail one, so the road set is what decides which of the two brings a span down.