BridgeMiddle1
Position within a bridge tile set of the first of the five middle pieces of an east-west span.
- Applies to
- tile controls
- File
theater control file- Section
[General]- Value
- integer
- When omitted
-1The position lands two tiles before the set's first piece, outside the set.
BridgeMiddle1 is the position of the first of five pieces that draw the middle sections of an east-west span, the kind that runs from a top-left end to a bottom-right end. The five pieces sit at this position and the four after it.
Positions count from 1 within the bridge tile set: position 1 is the set’s first tile, and position p is the tile p - 1 places after it. The ten Bridge position keys apply to both kinds of span: road spans draw their pieces from BridgeSet, and railway spans from TrainBridgeSet.
Each piece shows one condition of a middle section:
| Piece | Condition of the section |
|---|---|
BridgeMiddle1 | whole |
BridgeMiddle1 + 1 | broken on the side toward the top-left end |
BridgeMiddle1 + 2 | broken on the side toward the bottom-right end |
BridgeMiddle1 + 3 | broken on both sides |
BridgeMiddle1 + 4 | collapsed |
A section spans several cells drawn from one piece, and they all switch pieces together. Combat damage moves a section down the table, never back up, and a collapse switches every section that falls to the last piece. An engineer’s repair returns every middle section it passes to the first piece.
A hit can damage a road or rail span only under All of:
- bridge destruction is on:
DestroyableBridgesin a campaign, or theBridgeDestructionoption in any other game; - the warhead is a wall destroyer;
- the struck cell shows one of the first four middle pieces of either direction, counted from this key or from
BridgeMiddle2, or lies under the span’s deck; - if the struck cell lies under a deck, the blast goes off near deck height, not on the ground below.
A collapsed section with no deck over it takes no further bridge damage. BridgeStrength decides how likely each hit is to count.