ClearToCrystalLat
Tile set holding the sixteen blend pieces laid where crystal terrain meets other terrain.
- Applies to
- tile controls
- File
theater control file- Section
[General]- Value
- integer
- When omitted
-1No tile set is selected, so the role stays unresolved.
Crystal terrain blends by the rule ClearToRoughLat describes, against the single plain CrystalTile ground tile, with one addition no other family has: four tiles of the crystal cliff set count as crystal on the half of the cliff that carries crystal. The cliff’s first tile counts only for subtiles below 2 and its second only for subtiles from 2 up, while its fifth counts only on even subtiles and its sixth only on odd ones. A crystal field running up to a crystal cliff therefore blends into the rock face instead of stopping short of it.
Crystal is one of the four families that keep blending even when their set is unresolved, so a theater with crystal ground and no crystal LAT set misplaces tiles rather than leaving the ground alone.
ClearToRoughLat, CrystalTile