ClearToCrystalLat
Tile set holding the sixteen blend pieces laid where crystal terrain meets other terrain.
Specification
- Applies to
- tile controls
- File
theater control file- Section
[General]- Value
- integer
- When omitted
-1No tile set is selected, so the role stays unresolved.
Crystal ground blends by the rule ClearToRoughLat describes, against the plain CrystalTile tile.
Crystal is the only family that also counts some cliff cells as its own. A crystal cell next to a counted cell of a CrystalCliff piece gets no blend edge on that side. The CrystalCliff page lists which pieces and cells count.
Crystal keeps blending when this set is unresolved. A theater that resolves CrystalTile but not this set lays wrong tiles on its crystal ground; the caution on ClearToRoughLat gives which.
See also —
ClearToRoughLat, CrystalTile