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CrystalTile

Tile set whose first tile is a theater's plain crystal ground.

Specification
Applies to
tile controls
File
theater control file
Section
[General]
Value
integer
When omitted
-1No tile set is selected, so the role stays unresolved.

Only the set’s first tile is used, as the unbroken crystal that ClearToCrystalLat blends against and the tile a crystal cell reverts to when crystal surrounds it.

Crystal is a mutated-biome feature of the random map generator, which maps to the temperate theater: the generator floods a spread of cells with this tile, then makes up to five random draws among those cells, dressing each drawn cell that is still plain crystal — and not reserved for something else — with a crystal terrain object.

See alsoClearToCrystalLat