CrystalTile
Tile set whose first tile is a theater's plain crystal ground.
Specification
- Applies to
- tile controls
- File
theater control file- Section
[General]- Value
- integer
- When omitted
-1No tile set is selected, so the role stays unresolved.
Only the set’s first tile is used, as the unbroken crystal that ClearToCrystalLat blends against and the tile a crystal cell reverts to when crystal surrounds it.
Crystal is a mutated-biome feature of the random map generator, which maps to the temperate theater: the generator floods a spread of cells with this tile, then makes up to five random draws among those cells, dressing each drawn cell that is still plain crystal — and not reserved for something else — with a crystal terrain object.
See also —
ClearToCrystalLat