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WaterCliffs

Tile set holding the cliff faces that drop straight into water.

Specification
Applies to
tile controls
File
theater control file
Section
[General]
Value
integer
When omitted
-1The role stays unresolved, because no tile set number can match it, and no tile is recognized as a water cliff.

The set holds twenty-eight pieces. The random map generator treats them as cliff, the same as CliffSet pieces, and nothing else reads the role. Theater control files explains how a [General] role is resolved to a tile index.

Several generator passes avoid or build around cliff cells, water cliffs included: raising high ground, seeding hills, laying shore pieces, and placing bridges and urban areas. For example, a higher neighbor holding a water cliff does not count when the generator decides whether to raise a cell, and a shore piece is refused on a cell holding a water cliff.

On any map, movement reads the land type from the tile artwork, so this role does not change where units can go.