CliffSet
Tile set holding the theater's forty cliff faces.
- Applies to
- tile controls
- File
theater control file- Section
[General]- Value
- integer
- When omitted
-1The role stays unresolved, because no tile set number can match it, and the generator's tile-level cliff test then answers yes for the theater's first thirty-nine tiles.
The forty pieces are ordered by shape, and every cliff decision is written as a distance from the first of them. The random map generator’s cliff pass turns the pattern of high ground around a cell into one of those shape numbers and stamps the piece that shape names; it also recognizes a cliff by testing whether a tile falls in the forty places from here, and reads the crystal-cliff shapes as a distance from this same role. Theater control files explains how a [General] role is resolved to a live tile index.
Every path that reads the role belongs to random map generation. A cliff placed on a hand-authored map still stops movement, because that comes from the land type the cliff artwork itself carries rather than from this setting.