WaterfallEast
The tile set that supplies the four pieces of a waterfall running east.
- Applies to
- tile controls
- File
theater control file- Section
[General]- Value
- integer
- When omitted
-1No tile set is bound to the role.
The role names the tile set whose four tiles make an east-running waterfall. The random map generator lays the first and last tile at the two ends of the fall and fills the stretch between them with the second and third.
Every tile in the set counts as holding water. Outside random map generation this matters in one place: a transport vehicle standing on a waterfall tile refuses to take on a passenger, as it does on open water or a shore piece.
Random map generation also treats the set as rock face, except where the fall spills out onto ordinary ground. For this set those are subtiles 0 and 4 of the first and last tile. The cliff test checks the four roles in the order east, west, south, north and stops at the first set that holds the tile. If two roles name the same tile set, the spared subtiles of the earlier role apply.
The falling water animates from the Tile<NN>Anim entries in the section named by the set’s SetName in the theater control file. Any tile set can carry those entries, so a waterfall animates whether or not a role names its set.