SetName
Section heading a tile set's per-tile animations are read from, and the stem of the name each of its tiles carries.
Specification
- Applies to
- tile controls
- File
theater control file- Section
[<TileSet ID>]- Value
- string
- When omitted
No Name
A section headed with the value, if the file carries one, supplies the animation attached to each base tile of the set; Theater control files covers the entries that section accepts. The lookup is by exact section heading, so two sets sharing a value share the animation section, and each set’s own tile numbering is applied to it.
[TileSet0631] ; example setSetName=Riverbank cliffsFileName=RVCLIFTilesInSet=8
[Riverbank cliffs] ; matched by name, not by set numberTile03Anim=MYFALLS ; example AnimType registered in rules.iniEvery tile the set produces also keeps a name of its own — the first 28 characters of the value with the tile’s two-digit position appended, so the set above yields Riverbank cliffs 01 and upward. Nothing in the running game reads that name back; it is the section lookup that has an effect.
See also —
FileName, TilesInSet