SetName
Section heading a tile set's per-tile animations are read from, and the stem of the name each of its tiles uses.
- Applies to
- tile controls
- File
theater control file- Section
[<TileSet ID>]- Value
- string
- When omitted
No Name
SetName names the section that attaches animations to the set’s tiles. If the control file has a section with exactly that heading, including case, its entries give each tile of the set its animation, numbered from 1 within the set. Only the first 63 characters of the value are matched against section headings. Alternate artwork for a tile gets no animation. Theater control files lists the entries that section accepts.
[TileSet0631] ; example setSetName=Riverbank cliffsFileName=RVCLIFTilesInSet=8
[Riverbank cliffs] ; matched by name, not by set numberTile03Anim=MYFALLS ; example AnimType registered in rules.iniTwo sets with the same value read the same section, and each applies the entries to its own tiles by number.
The value also labels the set’s tiles, as Riverbank cliffs 01 and upward in the example above. Those labels have no effect on play.
FileName, TilesInSet