Skip to content

SetName

Section heading a tile set's per-tile animations are read from, and the stem of the name each of its tiles carries.

Specification
Applies to
tile controls
File
theater control file
Section
[<TileSet ID>]
Value
string
When omitted
No Name

A section headed with the value, if the file carries one, supplies the animation attached to each base tile of the set; Theater control files covers the entries that section accepts. The lookup is by exact section heading, so two sets sharing a value share the animation section, and each set’s own tile numbering is applied to it.

TEMPERAT.INI
[TileSet0631] ; example set
SetName=Riverbank cliffs
FileName=RVCLIF
TilesInSet=8
[Riverbank cliffs] ; matched by name, not by set number
Tile03Anim=MYFALLS ; example AnimType registered in rules.ini

Every tile the set produces also keeps a name of its own — the first 28 characters of the value with the tile’s two-digit position appended, so the set above yields Riverbank cliffs 01 and upward. Nothing in the running game reads that name back; it is the section lookup that has an effect.

See alsoFileName, TilesInSet