BlueMoldTile
Tile set whose first tile is a theater's plain blue mold ground.
- Applies to
- tile controls
- File
theater control file- Section
[General]- Value
- integer
- When omitted
-1No tile set is selected, so the role stays unresolved.
The set’s first tile is the plain blue mold ground. Only that tile is used. On any map, a mold cell whose four orthogonal neighbors are all mold shows it; a cell at the edge of a patch shows a ClearToBlueMoldLat transition piece instead.
The random map generator lays blue mold only on mutated maps, a biome it offers only with Firestorm and builds in the temperate theater.
Each patch starts on a clear spot and spreads only into cells whose four orthogonal neighbors are all clear ground or mold. The cell’s own tile is not checked, so mold can cover whatever tile was there.
After laying a patch, the generator makes up to four random picks among its plain mold cells. A picked cell with no terrain object and no overlay gets one of the terrain objects FONA01 to FONA05 three times in four, and a large Tiberium overlay otherwise.
ClearToBlueMoldLat