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WaterToSwampLat

Tile set holding the sixteen blend pieces laid where swamp meets other terrain.

Specification
Applies to
tile controls
File
theater control file
Section
[General]
Value
integer
When omitted
-1No tile set is selected, so the role stays unresolved.

Swamp blends by the rule ClearToRoughLat describes, except that more neighbors count as swamp. Besides the sixteen tiles here, a neighbor counts when it holds any of the ten tiles that start at the plain SwampTile tile. The SwampTile set’s nine tiles are the first nine, and the tenth is whatever tile the theater loads next. The eight decorative swamp tiles fall inside that run, so no blend edge forms against them.

When SwampTile is resolved, the random map generator counts these sixteen tiles as swamp. When it divides the map into regions, it therefore groups them with the swamp and water beside them at the same height.

Resolve this set whenever SwampTile is resolved. With this set unresolved, swamp still blends, but a blended cell gets one of the theater’s first fifteen tiles; ClearToRoughLat says which. The random map generator also counts those fifteen tiles as swamp, and groups cells holding them with water when it divides the map into regions.