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AllowToPlace

Parsed tile-set flag that the engine never uses.

This setting has no runtime effect

The engine accepts and loads it, but no gameplay code uses the stored value.

Specification
Applies to
tile controls
File
theater control file
Section
[<TileSet ID>]
Value
boolean
When omitted
yes
Used by the game
No — loaded but not used

The name promises that a tile set may be offered for placement. The value is read once per tile set and copied onto every tile the set produces, and nothing reads it back. It reaches no placement test, no map generator decision, and not even the multiplayer synchronization checksum, which never visits the isometric tile types at all.