AllowToPlace
Parsed tile-set flag that the engine never uses.
This setting has no runtime effect
The engine accepts and loads it, but no gameplay code uses the stored value.
Specification
- Applies to
- tile controls
- File
theater control file- Section
[<TileSet ID>]- Value
- boolean
- When omitted
yes- Used by the game
- No — loaded but not used
The engine stores the value on every tile of the set and never reads it back. A set marked no still appears on maps and in random maps like any other.
See also —
RequiredForRMG, TilesInSet