AllowToPlace
Parsed tile-set flag that the engine never uses.
This setting has no runtime effect
The engine accepts and loads it, but no gameplay code uses the stored value.
Specification
- Applies to
- tile controls
- File
theater control file- Section
[<TileSet ID>]- Value
- boolean
- When omitted
yes- Used by the game
- No — loaded but not used
The name promises that a tile set may be offered for placement. The value is read once per tile set and copied onto every tile the set produces, and nothing reads it back. It reaches no placement test, no map generator decision, and not even the multiplayer synchronization checksum, which never visits the isometric tile types at all.
See also —
RequiredForRMG, TilesInSet