RequiredForRMG
Tile set whose artwork is kept in memory on a generated map even while no cell uses it.
Specification
- Applies to
- tile controls
- File
theater control file- Section
[<TileSet ID>]- Value
- boolean
- When omitted
no
On a generated map, the artwork of a set with RequiredForRMG=yes is loaded when the map is read, even if no cell uses the set yet. On any other map the flag has no effect.
[TileSet0042] ; example set the generator lays down as it worksSetName=Shore piecesFileName=SHORETilesInSet=12RequiredForRMG=yesAfter a map is read, the engine loads the artwork of every tile the map uses and discards the rest. A generated map places most of its tiles after that point. A discarded tile’s artwork is read back from disk the first time the game needs it, so the flag only moves that read forward to map load. A set without the flag still appears correctly on a generated map.
See also —
AllowToPlace, TilesInSet