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RequiredForRMG

Tile set whose artwork is kept in memory on a generated map even while no cell uses it.

Specification
Applies to
tile controls
File
theater control file
Section
[<TileSet ID>]
Value
boolean
When omitted
no

On a generated map, the artwork of a set with RequiredForRMG=yes is loaded when the map is read, even if no cell uses the set yet. On any other map the flag has no effect.

TEMPERAT.INI
[TileSet0042] ; example set the generator lays down as it works
SetName=Shore pieces
FileName=SHORE
TilesInSet=12
RequiredForRMG=yes

After a map is read, the engine loads the artwork of every tile the map uses and discards the rest. A generated map places most of its tiles after that point. A discarded tile’s artwork is read back from disk the first time the game needs it, so the flag only moves that read forward to map load. A set without the flag still appears correctly on a generated map.

See also — AllowToPlace, TilesInSet