ClearToGreenLat
Tile set holding the sixteen blend pieces laid where green terrain meets other terrain.
Specification
- Applies to
- tile controls
- File
theater control file- Section
[General]- Value
- integer
- When omitted
-1No tile set is selected, so the role stays unresolved.
Green terrain blends by the rule ClearToRoughLat describes, against the single plain GreenTile ground tile. When the set is unresolved the whole green family is skipped, and green terrain keeps its square edges.
A cell holding one of these sixteen tiles is treated as clear ground when the random map generator scatters loose rock, so it takes a clear rock overlay rather than the sand rock overlays a ClearToSandLat cell would take.
See also —
ClearToRoughLat, GreenTile