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MiscPaveTile

Fourteen-tile set of pavement patches and weathering used to dress paved ground.

Specification
Applies to
tile controls
File
theater control file
Section
[General]
Value
integer
When omitted
-1No tile set is selected, so the role stays unresolved.

The random map generator uses thirteen of the set’s fourteen tiles to dress a town’s pavement. Offsets count from the set’s first tile as offset 0; offset 7 is never placed.

OffsetsHow the generator uses them
0 to 6Small patches scattered over the town’s plain pavement. Offsets 4 to 6 are placed only on a two-by-two block of plain pavement.
8 to 13Large weathering patches. Each patch repeats one tile every two cells across a rectangle of 6 by 4, 4 by 6, 4 by 4, 4 by 2 or 2 by 4 cells. Every cell of the rectangle must be empty and hold pavement or one of offsets 0 to 7.

All fourteen tiles count as pavement for the ClearToPaveLat blend, so a patch does not cut blended edges into the pavement around it. The generator also accepts them as pavement when it places roads and buildings.

See also — PaveTile, ClearToPaveLat