MiscPaveTile
Fourteen-tile set of pavement patches and weathering used to dress paved ground.
Specification
- Applies to
- tile controls
- File
theater control file- Section
[General]- Value
- integer
- When omitted
-1No tile set is selected, so the role stays unresolved.
The random map generator uses thirteen of the set’s fourteen tiles to dress a town’s pavement. Offsets count from the set’s first tile as offset 0; offset 7 is never placed.
| Offsets | How the generator uses them |
|---|---|
| 0 to 6 | Small patches scattered over the town’s plain pavement. Offsets 4 to 6 are placed only on a two-by-two block of plain pavement. |
| 8 to 13 | Large weathering patches. Each patch repeats one tile every two cells across a rectangle of 6 by 4, 4 by 6, 4 by 4, 4 by 2 or 2 by 4 cells. Every cell of the rectangle must be empty and hold pavement or one of offsets 0 to 7. |
All fourteen tiles count as pavement for the ClearToPaveLat blend, so a patch does not cut blended edges into the pavement around it. The generator also accepts them as pavement when it places roads and buildings.
See also —
PaveTile, ClearToPaveLat