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PaveTile

Tile set whose first tile is a theater's plain pavement.

Specification
Applies to
tile controls
File
theater control file
Section
[General]
Value
integer
When omitted
-1No tile set is selected, so the role stays unresolved.

The set’s first tile is the unbroken pavement that ClearToPaveLat blends against and the tile a paved cell reverts to when pavement surrounds it. It is also the tile the random map generator lays over the footprint of a generated town, before it drops cells that ended up with an unpaved neighbor from the list it is working through — the ground under them stays paved — and drops MiscPaveTile weathering over what is left.

Sixteen tiles are counted from here for the terrain test that asks whether a cell is pavement, which is what the generator’s road and building placement passes check before committing to a cell. The town and junction passes compare against the first tile directly instead.