RoughGround
Ten-tile set of rough ground decorations scattered by the random map generator.
- Applies to
- tile controls
- File
theater control file- Section
[General]- Value
- integer
- When omitted
-1No tile set is selected, so the role stays unresolved.
The ten tiles are variants of one decoration and are drawn from evenly. They are unrelated to RoughTile, which is the plain rough ground a whole cell is made of; these are placed as pieces over ground that is already there, and a piece is refused unless every cell it covers is clear ground, or a ramp whose type matches the piece’s own. Nothing on that path tests whether a cell is occupied, so a unit or a structure standing there does not turn a placement away.
Nothing outside the random map generator reads the role. The generator scatters between 5 and 30 of them across a map — on desert and mutated maps, and on every tundra and taiga map — giving up after twenty times as many attempts as pieces wanted, successes counted among them. Because a random map is stored as a seed and rebuilt by each player at load time, a theater that leaves this role unresolved affects every client that plays such a map, not just the machine that generated it.