Morphable
Ground that the terrain-reshaping tools are allowed to move, and that will take a smudge.
Specification
- Applies to
- tile controls
- File
theater control file- Section
[<TileSet ID>]- Value
- boolean
- When omitted
no
Morphable=yes lets the ground under a tile set change height, take smudges, and be repaved by a structure. The value applies to every tile in the set. A cell whose tile comes from a set with Morphable=no is protected in three ways:
- Craters from a warhead’s
Deformand from meteors underCraterLevelleave the cell’s corners where they are, and so do the random map generator’s hills. This holds even when nothing stands on the cell, although objects on a cell can also prevent a height change. A destroyable cliff that collapses still changes the height of the cells under it and under the slope that replaces it, whatever their setting. - No crater, scorch mark or other smudge created during play is placed on it. A smudge the map itself lists is placed regardless.
Heightexplains the rest of the smudge placement test, including how a smudge covering several cells is checked. - A structure with
ToTile=in its rules.ini section, which repaves its footprint with a tile of its own, cannot be built on it.
A cell with no valid tile counts as morphable for height changes and for ToTile= structures. The smudge test uses the setting of the theater’s first tile for such a cell instead.
[TileSet0631] ; example cliff setSetName=Riverbank cliffsFileName=RVCLIFTilesInSet=8Morphable=no ; cliffs stay where the artwork puts themThe setting has no other effect. It does not change movement, general buildability, Tiberium growth, or terrain blending.