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Morphable

Ground that the terrain-reshaping tools are allowed to move, and that will take a smudge.

Specification
Applies to
tile controls
File
theater control file
Section
[<TileSet ID>]
Value
boolean
When omitted
no

Morphable=yes lets the ground under a tile set change height, take smudges, and be repaved by a structure. The value applies to every tile in the set. A cell whose tile comes from a set with Morphable=no is protected in three ways:

  • Craters from a warhead’s Deform and from meteors under CraterLevel leave the cell’s corners where they are, and so do the random map generator’s hills. This holds even when nothing stands on the cell, although objects on a cell can also prevent a height change. A destroyable cliff that collapses still changes the height of the cells under it and under the slope that replaces it, whatever their setting.
  • No crater, scorch mark or other smudge created during play is placed on it. A smudge the map itself lists is placed regardless. Height explains the rest of the smudge placement test, including how a smudge covering several cells is checked.
  • A structure with ToTile= in its rules.ini section, which repaves its footprint with a tile of its own, cannot be built on it.

A cell with no valid tile counts as morphable for height changes and for ToTile= structures. The smudge test uses the setting of the theater’s first tile for such a cell instead.

TEMPERAT.INI
[TileSet0631] ; example cliff set
SetName=Riverbank cliffs
FileName=RVCLIF
TilesInSet=8
Morphable=no ; cliffs stay where the artwork puts them

The setting has no other effect. It does not change movement, general buildability, Tiberium growth, or terrain blending.