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RampSmooth

Tile set holding the twelve pieces that blend a straight ramp into flat ground.

Specification
Applies to
tile controls
File
theater control file
Section
[General]
Value
integer
When omitted
-1The role stays unresolved. Blend piece 1 then becomes tile index -1, and pieces 2 through 12 become the theater's first eleven tiles.

The set holds three blend pieces for each straight ramp direction: tiles 1 to 3 for ramps descending west, 4 to 6 for north, 7 to 9 for east, and 10 to 12 for south. Theater control files explains how the [General] value selects a set.

Whenever a cell’s terrain is recalculated, including at scenario start, the engine checks each cell holding one of the four straight ramps from RampBase or a piece from this set. It looks at the cell’s two neighbors along the slope: the cell below it and the cell above it. A neighbor with no slope counts as flat. The ramp then takes the piece for its direction:

Flat neighborsPiece within the direction
The cell below onlyFirst
The cell above onlySecond
BothThird
NeitherNone; the ramp gets its plain piece from RampBase

Only the four straight RampBase ramps are blended. Corner, steep and double ramps keep their plain pieces whatever surrounds them, and straight ramps from other sets keep their tiles.