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RampSmooth

Tile set holding the twelve pieces that blend a straight ramp into flat ground.

Specification
Applies to
tile controls
File
theater control file
Section
[General]
Value
integer
When omitted
-1The role stays unresolved, because no tile set number can match it, and every piece but the first derives a tile index landing in the theater's first eleven tiles.

Twelve pieces run from this role, three for each of the four straight ramp directions and in that order: west, north, east, then south. Within a direction the piece is picked by which of the two cells along the ramp’s axis carries no ramp of its own — the cell the ramp descends toward, the cell behind it, or both. When both neighbors are ramps the cell goes back to its plain piece from RampBase instead. Theater control files explains how a [General] role is resolved to a live tile index.

Only the four straight ramps are blended this way. Corner, steep and double ramps keep their plain artwork whatever surrounds them.