Time
The hour a generated map is fought at, as a position from 0 through 3.
- Applies to
- random map generation
- File
map seed file- Section
[RandomMap]- Value
- integer
- When omitted
1Afternoon. It places no floodlights unless UseTransitions is on.
The positions are 0 morning, 1 afternoon, 2 dusk and 3 night. Map seed files covers the section it is written in.
[RandomMap]Time=3The hour sets the map’s ambient light: three quarters at morning and at dusk, full at afternoon, and half at night. A tundra or taiga map starts at three quarters of that level. When an ion storm ends on such a map, the light rises to the hour’s unreduced level, so the map ends brighter than it began, as Map generation explains.
The hour also sets how many GALITE floodlights ring each player’s start point: none in the morning or the afternoon, two at dusk and four at night. Map generation covers where a ring can be placed.
With UseTransitions=yes, the hour also selects the settings file loaded into the map, and every start point gets a ring of four lights whatever the hour.
When a map is generated from a file, a value below 0 becomes 0 and one above 3 becomes 3.
Biome, UseTransitions