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Time

The hour a generated map is fought at, as a position from 0 through 3.

Specification
Applies to
random map generation
File
map seed file
Section
[RandomMap]
Value
integer
When omitted
UnchangedThe read passes the current setting through, and the generator's settings outlive one map, so an omitted assignment keeps whatever the last map built in this session left behind.

The positions are 0 morning, 1 afternoon, 2 dusk and 3 night. Map seed files covers the section it is written in.

map seed file
[RandomMap]
Time=3

The hour settles two things. It picks the map’s ambient light — three quarters at morning and at dusk, full at afternoon, half at night — which a snow theater then cuts to three quarters again, so the darkest map the generator builds is a snow map at night. It also picks how many floodlights are planted in a ring around each player’s start point: none in the morning or the afternoon, two at dusk and four at night. A ring is only planted where every light in it can legally stand, and twenty-one ring angles are tried before the start point is left dark.

With UseTransitions set the hour also names the settings file loaded into the map, and every start point is ringed with four lights whatever the hour.

See alsoBiome, UseTransitions