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Vegetation

How thickly a generated map is planted with green ground and woods, as a figure from 0 to 100.

Specification
Applies to
random map generation
File
map seed file
Section
[RandomMap]
Value
integer
When omitted
0No green ground and no woods are planted. Rough ground, sand and rock patches still appear at their fixed rates.

Vegetation scales the chance that a cell starts a patch of green ground or a wood, as a percentage of the biome’s full chance. Rough ground, sand and the rock patches on tundra and taiga keep fixed chances whatever the figure. Map seed files covers the section it is written in.

map seed file
[RandomMap]
Biome=2
Vegetation=70

The table gives each cell’s chance at Vegetation=100. At 50 each chance is half as large.

BiomeGreen groundWood
Temperate, mutated1 in 50About 1 in 330
DesertNever1 in 1,000
TundraNever1 in 2,000
TaigaNeverAbout 1 in 670

The figure changes how many patches and woods start, not how large they grow or how densely a wood is planted. Random map generation explains which cells can start a patch and how patches spread.

See also — Biome, UrbanPresence