Vegetation
How thickly a generated map is planted with green ground and woods, as a figure from 0 to 100.
Specification
- Applies to
- random map generation
- File
map seed file- Section
[RandomMap]- Value
- integer
- When omitted
0No green ground and no woods are planted. Rough ground, sand and rock patches still appear at their fixed rates.
Vegetation scales the chance that a cell starts a patch of green ground or a wood, as a percentage of the biome’s full chance. Rough ground, sand and the rock patches on tundra and taiga keep fixed chances whatever the figure. Map seed files covers the section it is written in.
[RandomMap]Biome=2Vegetation=70The table gives each cell’s chance at Vegetation=100. At 50 each chance is half as large.
| Biome | Green ground | Wood |
|---|---|---|
| Temperate, mutated | 1 in 50 | About 1 in 330 |
| Desert | Never | 1 in 1,000 |
| Tundra | Never | 1 in 2,000 |
| Taiga | Never | About 1 in 670 |
The figure changes how many patches and woods start, not how large they grow or how densely a wood is planted. Random map generation explains which cells can start a patch and how patches spread.
See also —
Biome, UrbanPresence