UrbanPresence
How many settlements a generated map is given, as a figure from 0 to 100.
Specification
- Applies to
- random map generation
- File
map seed file- Section
[RandomMap]- Value
- integer
- When omitted
0No settlements are placed.
UrbanPresence sets how many settlements the generator tries to place. The Biome decides which kind:
- Tundra and taiga get rural settlements. Each is a dirt road junction on open ground in the playable area, outside every start point’s protected ground, with a few civilian buildings along its roads, and a few civilians and civilian vehicles.
- Temperate, desert and mutated get urban areas. Each is a paved district grown outward from a cell, with roads, buildings, traffic and a pavement edge.
Map seed files covers the section it is written in.
[RandomMap]Biome=2UrbanPresence=3Each point asks for two more rural settlements or three more urban areas. The pass stops after ten attempts, however many settlements were asked for. An attempt that finds nowhere suitable still counts as one of the ten.
See also —
Biome, Vegetation