CrushSound
The sound a crusher vehicle plays as it crushes the object or overlay.
Crushed sound
- Applies to
ObjectType and derived types
AircraftTypeBuildingTypeBulletTypeInfantryTypeOverlayTypeParticleSystemTypeParticleTypeSmudgeTypeTerrainTypeUnitTypeVoxelAnimType- File
rules.ini- Section
[<ObjectType ID>]- Value
- sound
- When omitted
none
The sound plays when a crusher runs over an object or overlay of this type. It is taken from the type being crushed, not from the crusher, and plays at the crusher’s position. The value names a sound ID registered in SOUND.INI.
A crushed object and a destroyed wall overlay play this sound as they are removed. A crushable overlay that is not a wall survives, but plays the sound each time a crusher drives onto it. A type that names no sound is crushed in silence.
The sound is used only for a Crushable=yes type, since nothing else can be crushed.
Crushed sound
- Applies to
- AnimType
- File
art.ini- Section
[<ObjectType ID>]- Value
- sound
- When omitted
none- Used by the game
- No — loaded but not used
The sound plays only when a crusher runs over its victim, and an animation can never be run over: a crusher finds its victims among a cell’s occupants or in the cell’s overlay, and an animation is neither. Crushable gives the details.
An animation’s own sound is Report, read from the same art.ini section.