Selectable
Whether a player can select the object at all.
Player selection
Specification — Player selection
- Applies to
ObjectType and derived types
AircraftTypeBuildingTypeBulletTypeInfantryTypeOverlayTypeParticleSystemTypeParticleTypeSmudgeTypeTerrainTypeUnitTypeVoxelAnimType- File
rules.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
- Context-dependentAn AircraftType, BuildingType, InfantryType, UnitType, ParticleType, ParticleSystemType or VoxelAnimType section starts at yes. A BulletType, OverlayType, SmudgeType or TerrainType section starts at no.
Selectable=no stops the player from selecting any object of this type by any means. Clicking it, drawing a band box across it, and cycling through the army with the next- and previous-object commands all pass it by. The cursor over it never becomes the select cursor.
[MYORCA] ; example AircraftTypeSelectable=noThe setting has three further effects:
- Pointing at an object of this type never shows its health bar.
- In power mode, the cursor refuses to toggle the power of a structure of this type.
- An aircraft of this type becomes a loaner when it enters the map. A loaner may leave the map, and when idle it never settles into guard.
Animation selection
Specification — Animation selection
- Applies to
- AnimType
- File
art.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
no- Used by the game
- No — loaded but not used
An animation can never be selected, whatever this key says. None of the ways of selecting an object, such as a click or a band box, can reach an animation.