Selectable
Whether a player can select the object at all.
Player selection
- Applies to
ObjectType and derived types
AircraftTypeBuildingTypeBulletTypeInfantryTypeOverlayTypeParticleSystemTypeParticleTypeSmudgeTypeTerrainTypeUnitTypeVoxelAnimType- File
rules.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
- Context-dependentAn AircraftType, BuildingType, InfantryType, UnitType, ParticleType, ParticleSystemType or VoxelAnimType section starts at yes. A BulletType, OverlayType, SmudgeType or TerrainType section starts at no.
Clearing the flag closes every route into a selection. The cursor over the object never becomes the select cursor and a click on it selects nothing, a band box drawn across it passes it by, and cycling forward or backward through the army steps over it. The power-toggle cursor also refuses it.
[MYPROP] ; a BuildingType placed as scenerySelectable=noA building carries a further condition of its own: even while selectable, a band box takes it in only when it undeploys into a unit and is not a construction yard. A single click still selects it.
Animation selection
- Applies to
- AnimType
- File
art.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
no
An animation is not selectable, and none of the routes that offer an object to the player — the select cursor, a click, a band box, army cycling, the power-toggle cursor — ever reaches one. The flag is stored for the scope and consulted nowhere in it.