RadarInvisible
Parsed flag that the engine never uses.
This setting has no runtime effect
The engine accepts and loads it, but no gameplay code uses the stored value.
Object types
Specification — Object types
- Applies to
ObjectType and derived types
AircraftTypeBuildingTypeBulletTypeInfantryTypeOverlayTypeParticleSystemTypeParticleTypeSmudgeTypeTerrainTypeUnitTypeVoxelAnimType- File
rules.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
- Context-dependentA BulletType, OverlayType, SmudgeType, TerrainType or VoxelAnimType section starts at yes. Every other object type starts at no.
- Used by the game
- No — loaded but not used
The radar test ignores this key. It reads Invisible and RadarVisible from the type instead.
To keep an aircraft, infantry unit or vehicle in plain view off other players’ radar, list RADAR_INVISIBLE among its type’s veteran abilities. It takes effect once the object reaches the rank whose list names it. Another player’s radar still plots the object while that player senses its cell, and always plots it when its type sets RadarVisible=yes. The ability has no effect on a structure’s radar plot.
Animation art
Specification — Animation art
- Applies to
- AnimType
- File
art.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
yes- Used by the game
- No — loaded but not used
See also — cloaking