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RadarInvisible

Parsed flag that the engine never uses.

This setting has no runtime effect

The engine accepts and loads it, but no gameplay code uses the stored value.

Object types

Specification — Object types
Applies to
ObjectType and derived types
AircraftTypeBuildingTypeBulletTypeInfantryTypeOverlayTypeParticleSystemTypeParticleTypeSmudgeTypeTerrainTypeUnitTypeVoxelAnimType
File
rules.ini
Section
[<ObjectType ID>]
Value
boolean
When omitted
Context-dependentA BulletType, OverlayType, SmudgeType, TerrainType or VoxelAnimType section starts at yes. Every other object type starts at no.
Used by the game
No — loaded but not used

Keeping an object off the radar without hiding it on the map is the work of the RADAR_INVISIBLE veteran ability, which comes with rank rather than from a type. The two settings the radar test does read are Invisible and RadarVisible.

Animation art

Specification — Animation art
Applies to
AnimType
File
art.ini
Section
[<ObjectType ID>]
Value
boolean
When omitted
yes
Used by the game
No — loaded but not used

An AnimType starts with the flag already set, which changes nothing while nothing consults it.

See alsocloaking