RadarInvisible
Parsed flag that the engine never uses.
This setting has no runtime effect
The engine accepts and loads it, but no gameplay code uses the stored value.
Object types
Specification — Object types
- Applies to
ObjectType and derived types
AircraftTypeBuildingTypeBulletTypeInfantryTypeOverlayTypeParticleSystemTypeParticleTypeSmudgeTypeTerrainTypeUnitTypeVoxelAnimType- File
rules.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
- Context-dependentA BulletType, OverlayType, SmudgeType, TerrainType or VoxelAnimType section starts at yes. Every other object type starts at no.
- Used by the game
- No — loaded but not used
Keeping an object off the radar without hiding it on the map is the work of the RADAR_INVISIBLE veteran ability, which comes with rank rather than from a type. The two settings the radar test does read are Invisible and RadarVisible.
Animation art
Specification — Animation art
- Applies to
- AnimType
- File
art.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
yes- Used by the game
- No — loaded but not used
An AnimType starts with the flag already set, which changes nothing while nothing consults it.
See also — cloaking