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RadarInvisible

Parsed flag that the engine never uses.

This setting has no runtime effect

The engine accepts and loads it, but no gameplay code uses the stored value.

Object types

Specification — Object types
Applies to
ObjectType and derived types
AircraftTypeBuildingTypeBulletTypeInfantryTypeOverlayTypeParticleSystemTypeParticleTypeSmudgeTypeTerrainTypeUnitTypeVoxelAnimType
File
rules.ini
Section
[<ObjectType ID>]
Value
boolean
When omitted
Context-dependentA BulletType, OverlayType, SmudgeType, TerrainType or VoxelAnimType section starts at yes. Every other object type starts at no.
Used by the game
No — loaded but not used

The radar test ignores this key. It reads Invisible and RadarVisible from the type instead.

To keep an aircraft, infantry unit or vehicle in plain view off other players’ radar, list RADAR_INVISIBLE among its type’s veteran abilities. It takes effect once the object reaches the rank whose list names it. Another player’s radar still plots the object while that player senses its cell, and always plots it when its type sets RadarVisible=yes. The ability has no effect on a structure’s radar plot.

Animation art

Specification — Animation art
Applies to
AnimType
File
art.ini
Section
[<ObjectType ID>]
Value
boolean
When omitted
yes
Used by the game
No — loaded but not used
See also — cloaking