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HasRadialIndicator

Whether a selected object of this type draws a ring showing the reach of its field.

Radius ring

Specification — Radius ring
Applies to
ObjectType and derived types
AircraftTypeBuildingTypeBulletTypeInfantryTypeOverlayTypeParticleSystemTypeParticleTypeSmudgeTypeTerrainTypeUnitTypeVoxelAnimType
File
rules.ini
Section
[<ObjectType ID>]
Value
boolean
When omitted
no

Only a structure draws anything, and only a CloakGenerator=yes or SensorArray=yes one. Everything else in this scope stores the value and never uses it.

The ring is drawn while such a structure is selected, switched on, and owned by a player-controlled house. It is an ellipse sized from CloakRadiusInCells, drawn in RadialColor with four spokes sweeping round it, and its geometry is fixed in the engine — the only part of it a type can change is its color and how far out it reaches.

Animation art

Specification — Animation art
Applies to
AnimType
File
art.ini
Section
[<ObjectType ID>]
Value
boolean
When omitted
no
Used by the game
No — loaded but not used

An animation is never selected and has no ring to draw, so the value is stored for AnimTypes and never reaches anything.

See alsocloaking