HasRadialIndicator
Whether a selected object of this type draws a ring showing the reach of its field.
Radius ring
Specification — Radius ring
- Applies to
ObjectType and derived types
AircraftTypeBuildingTypeBulletTypeInfantryTypeOverlayTypeParticleSystemTypeParticleTypeSmudgeTypeTerrainTypeUnitTypeVoxelAnimType- File
rules.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
no
Only a structure draws anything, and only a CloakGenerator=yes or SensorArray=yes one. Everything else in this scope stores the value and never uses it.
The ring is drawn while such a structure is selected, switched on, and owned by a player-controlled house. It is an ellipse sized from CloakRadiusInCells, drawn in RadialColor with four spokes sweeping round it, and its geometry is fixed in the engine — the only part of it a type can change is its color and how far out it reaches.
Animation art
Specification — Animation art
- Applies to
- AnimType
- File
art.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
no- Used by the game
- No — loaded but not used
An animation is never selected and has no ring to draw, so the value is stored for AnimTypes and never reaches anything.
See also — cloaking