CloakRadiusInCells
The radius in cells of a cloak generator's field or a sensor array's coverage.
Specification
- Applies to
- BuildingType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- integer
- When omitted
20
A CloakGenerator=yes structure grows its field out to this radius one cell per game frame, and a SensorArray=yes structure marks every cell within it as sensed in a single pass. A type that is neither reads the value and never spends it. The value is stored in a single byte, so figures above 127 wrap negative.
The same radius sizes the ellipse drawn on the tactical map for a selected cloak generator or sensor array whose type also sets HasRadialIndicator=yes, which appears only while that structure is switched on and its house is player-controlled.