RadialColor
The color of the radius ring a selected structure draws on the tactical map.
Ring color
Specification — Ring color
- Applies to
ObjectType and derived types
AircraftTypeBuildingTypeBulletTypeInfantryTypeOverlayTypeParticleSystemTypeParticleTypeSmudgeTypeTerrainTypeUnitTypeVoxelAnimType- File
rules.ini- Section
[<ObjectType ID>]- Value
- color (R,G,B)
- When omitted
0,0,0
RadialColor colors the radius ring that a selected cloak generator or sensor array draws: both the ellipse and the line sweeping round it. Only a structure draws a ring, so the value matters only on a BuildingType.
[MYCLOAK] ; example BuildingTypeCloakGenerator=yesCloakRadiusInCells=12HasRadialIndicator=yesRadialColor=0,168,240A structure that sets HasRadialIndicator=yes without a RadialColor draws the ellipse in black.
Animation art
Specification — Animation art
- Applies to
- AnimType
- File
art.ini- Section
[<ObjectType ID>]- Value
- color (R,G,B)
- When omitted
0,0,0- Used by the game
- No — loaded but not used
Only a structure draws a radius ring, so an animation never uses this color.
Three comma-separated numbers from 0 to 255, for red, green and blue.
See also —
HasRadialIndicator, cloaking