RadialColor
The color of the radius ring a selected structure draws on the tactical map.
Ring color
Specification — Ring color
- Applies to
ObjectType and derived types
AircraftTypeBuildingTypeBulletTypeInfantryTypeOverlayTypeParticleSystemTypeParticleTypeSmudgeTypeTerrainTypeUnitTypeVoxelAnimType- File
rules.ini- Section
[<ObjectType ID>]- Value
- colour (R,G,B)
- When omitted
0,0,0
[MYCLOAK] ; example BuildingTypeCloakGenerator=yesCloakRadiusInCells=12HasRadialIndicator=yesRadialColor=0,168,240The ellipse and the four spokes sweeping round it are drawn in this color. Only a structure that draws a radius ring reads it; every other type in this scope stores the value and never uses it.
The engine default is black, and black is drawn rather than skipped, so a type that asks for a ring without naming a color gets a black one.
Animation art
Specification — Animation art
- Applies to
- AnimType
- File
art.ini- Section
[<ObjectType ID>]- Value
- colour (R,G,B)
- When omitted
0,0,0- Used by the game
- No — loaded but not used
An animation draws no ring, so the value is stored for AnimTypes and never reaches anything.
Three comma-separated channel values from 0 to 255.
See also —
HasRadialIndicator, cloaking