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RadialColor

The color of the radius ring a selected structure draws on the tactical map.

Ring color

Specification — Ring color
Applies to
ObjectType and derived types
AircraftTypeBuildingTypeBulletTypeInfantryTypeOverlayTypeParticleSystemTypeParticleTypeSmudgeTypeTerrainTypeUnitTypeVoxelAnimType
File
rules.ini
Section
[<ObjectType ID>]
Value
colour (R,G,B)
When omitted
0,0,0
rules.ini
[MYCLOAK] ; example BuildingType
CloakGenerator=yes
CloakRadiusInCells=12
HasRadialIndicator=yes
RadialColor=0,168,240

The ellipse and the four spokes sweeping round it are drawn in this color. Only a structure that draws a radius ring reads it; every other type in this scope stores the value and never uses it.

The engine default is black, and black is drawn rather than skipped, so a type that asks for a ring without naming a color gets a black one.

Animation art

Specification — Animation art
Applies to
AnimType
File
art.ini
Section
[<ObjectType ID>]
Value
colour (R,G,B)
When omitted
0,0,0
Used by the game
No — loaded but not used

An animation draws no ring, so the value is stored for AnimTypes and never reaches anything.

Three comma-separated channel values from 0 to 255.