AlphaImage
The SHP file blended over the object as an area light.
Object light shape
- Applies to
ObjectType and derived types
AircraftTypeBuildingTypeBulletTypeInfantryTypeOverlayTypeParticleSystemTypeParticleTypeSmudgeTypeTerrainTypeUnitTypeVoxelAnimType- File
rules.ini- Section
[<ObjectType ID>]- Value
- string
- When omitted
(empty)No light shape is loaded and the object contributes nothing to the lighting pass.
The value is a filename without its extension, and only a non-empty value is taken. The named <value>.SHP is loaded once with the rules and attached to each object of the type as it is placed on the map: the shape is centered on the object and its pixels are blended into the lighting buffer, brightening whatever is drawn underneath. The light is removed with the object it belongs to.
[MYLAMP] ; a BuildingTypeAlphaImage=MYGLOW ; MYGLOW.SHP brightens the ground around itUnlike the object’s own artwork, this shape is not selected through the Image ID — it is named here directly.
Animation light shape
- Applies to
- AnimType
- File
art.ini- Section
[<ObjectType ID>]- Value
- string
- When omitted
(empty)No light shape is loaded and the animation contributes nothing to the lighting pass.
An animation carries the same light shape on the same terms as any other object type, attached where the animation is placed and taken away with it, so the brightening lasts exactly as long as the animation plays.
Image