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Recruitable

Whether an object in this mission may be taken onto a team.

Specification
Applies to
mission behavior
File
rules.ini
Section
[<Mission name>]
Value
boolean
When omitted
yes

The setting lives in a mission’s own section and is read from the mission the candidate is currently in, not from the mission of anything doing the recruiting. At no a team passes the object over, and so does the tally that decides what a computer house builds to fill its teams.

rules.ini
[Sleep]
Recruitable=no

The base defense call-up reads it as well, but only in a campaign game. Outside a campaign that one test is skipped, so an object parked in a mission marked this way is still pulled back to fight an attacker even though no team may recruit it.