Recruitable
Whether an object in this mission may be taken onto a team.
Specification
- Applies to
- mission behavior
- File
rules.ini- Section
[<Mission name>]- Value
- boolean
- When omitted
yes
At Recruitable=no, no team can recruit an object while it is on this mission. The setting is read from the mission the object is currently in.
[Sleep]Recruitable=noA computer house also leaves such an object out when it counts the objects it already has for its teams. It may therefore build another object of the same type to fill a team.
In a campaign, the base defense call-up also skips an object on a Recruitable=no mission. In skirmish and multiplayer games the call-up ignores the setting, so such an object can still be called back if it qualifies otherwise.
See also — ai-team-production, base-attacked