Recruitable
Whether an object in this mission may be taken onto a team.
Specification
- Applies to
- mission behavior
- File
rules.ini- Section
[<Mission name>]- Value
- boolean
- When omitted
yes
The setting lives in a mission’s own section and is read from the mission the candidate is currently in, not from the mission of anything doing the recruiting. At no a team passes the object over, and so does the tally that decides what a computer house builds to fill its teams.
[Sleep]Recruitable=noThe base defense call-up reads it as well, but only in a campaign game. Outside a campaign that one test is skipped, so an object parked in a mission marked this way is still pulled back to fight an attacker even though no team may recruit it.
See also — ai-team-production, base-attacked