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Bases

Starting state of the bases option for a multiplayer or skirmish match.

Specification
Applies to
global rules
File
rules.ini
Section
[MultiplayerDefaults]
Value
boolean
When omitted
yes

The value seeds the match’s bases option as the rules are read, and the setup screen then writes over it. With the resulting option on, every house that is not multiplayer-passive is placed with one BaseUnit at its starting waypoint and its UnitCount budget is reduced by one unit’s worth to pay for it; with the option off, each house is given nothing but the random spread of starting objects.

The same option is consulted twice more, both times when a crate is opened: a house that has lost its base is only handed a replacement base unit while bases are on, and the ordinary random vehicle result refuses to hand out the base unit at all while they are off.

See alsoBaseUnit, UnitCount, crates