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ShadowGrow

Parsed multiplayer default that the engine never uses.

This setting has no runtime effect

The engine accepts and loads it, but no gameplay code uses the stored value.

Specification
Applies to
global rules
File
rules.ini
Section
[MultiplayerDefaults]
Value
boolean
When omitted
yes
Used by the game
No — loaded but not used

The value is stored with the other multiplayer defaults and never consulted; no session option is seeded from it and no setup screen offers one. The spelling that makes the shroud creep back is ShroudGrow in [AudioVisual], on the interval ShroudRate sets, and it applies to every session type alike.

See alsoShroudGrow, ShroudRate