ShadowGrow
Parsed multiplayer default that the engine never uses.
This setting has no runtime effect
The engine accepts and loads it, but no gameplay code uses the stored value.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[MultiplayerDefaults]- Value
- boolean
- When omitted
yes- Used by the game
- No — loaded but not used
The value is stored with the other multiplayer defaults and never consulted; no session option is seeded from it and no setup screen offers one. The spelling that makes the shroud creep back is ShroudGrow in [AudioVisual], on the interval ShroudRate sets, and it applies to every session type alike.
See also —
ShroudGrow, ShroudRate