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ShroudRate

Game minutes between shroud regrowth passes.

Specification
Applies to
global rules
File
rules.ini
Section
[AudioVisual]
Value
floating point
When omitted
4

While ShroudGrow=yes, a shroud pass runs every ShroudRate game minutes, 900 frames each. Each pass covers one more unwatched cell at the edge of the revealed area, so a smaller value closes the shroud in faster. ShroudRate=0 stops the regrowth, the same as ShroudGrow=no.

rules.ini
[AudioVisual]
ShroudRate=2 ; the shroud creeps back one cell every two game minutes

On a map revealed only by the starting units, the first pass changes nothing visible, because those units still see every cell they revealed.