ShroudRate
Game minutes between shroud regrowth passes.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[AudioVisual]- Value
- floating point
- When omitted
4
While ShroudGrow=yes, a shroud pass runs every ShroudRate game minutes, 900 frames each. Each pass covers one more unwatched cell at the edge of the revealed area, so a smaller value closes the shroud in faster. ShroudRate=0 stops the regrowth, the same as ShroudGrow=no.
[AudioVisual]ShroudRate=2 ; the shroud creeps back one cell every two game minutesOn a map revealed only by the starting units, the first pass changes nothing visible, because those units still see every cell they revealed.
See also — map-visibility,
ShroudGrow