VeryHigh
Raises a homing projectile's cruising clearance and starts its dive farther from the target.
- Applies to
- BulletType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
no
Only a projectile steered by the homing flight model is affected: one whose ROT is above zero.
The setting changes how the projectile approaches a ground target. While it is far from the target, it follows the terrain at a set clearance above the ground ahead of it. Near the target, it stops following the ground and dives straight at the target. Steered flight lists when a projectile follows the terrain at all; a launching projectile, for example, never does.
| Ordinary homing projectile | VeryHigh=yes | |
|---|---|---|
| Clearance above the ground ahead | One terrain level for each whole cell still to the target, up to five levels (about two cells of height) | Ten terrain levels (about four cells of height), whatever the distance to the target |
| Starts its dive | Within three cells of the target, measured horizontally | Within six cells |
A VeryHigh=yes projectile therefore comes down on its target from higher and from farther out.
The setting also exempts the projectile from the stall check, which otherwise detonates a homing projectile that has nearly stopped closing on its target.
A projectile chasing an aircraft never follows the terrain and flies straight at the aircraft, so against aircraft only the stall-check exemption remains.
On an Airburst=yes projectile the setting changes nothing. Airburst already gives ten levels of clearance, keeps the projectile following the terrain all the way to the target, and exempts it from the stall check.
The setting is unrelated to High, which lets a projectile fly through the cell of a High=yes overlay.