Splits
Breaks the projectile into a burst of bomblets when it detonates.
Specification
- Applies to
- BulletType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
- Context-dependentThe value of `Airburst` in the same section, so `Airburst=yes` alone makes the projectile split.
A splitting projectile detonates once and then releases Cluster bomblets of its AirburstWeapon. An ordinary projectile instead detonates Cluster times around the point of impact. The AirburstWeapon page describes what each bomblet takes from that weapon, and RetargetAccuracy decides what each one is aimed at.
The splitting projectile’s blast is never pulled onto a nearby target. That is the third move in Where the blast lands; the first two apply as they do to an ordinary projectile.