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Splits

Breaks the projectile into a burst of bomblets when it detonates.

Specification
Applies to
BulletType
File
rules.ini
Section
[<ObjectType ID>]
Value
boolean
When omitted
Context-dependentThe value of `Airburst` in the same section, so `Airburst=yes` alone makes the projectile split.

A splitting projectile detonates once and then releases Cluster bomblets of its AirburstWeapon. An ordinary projectile instead detonates Cluster times around the point of impact. The AirburstWeapon page describes what each bomblet takes from that weapon, and RetargetAccuracy decides what each one is aimed at.

The splitting projectile’s blast is never pulled onto a nearby target. That is the third move in Where the blast lands; the first two apply as they do to an ordinary projectile.