Cluster
The number of blasts an ordinary projectile delivers, or the number of bomblets a splitting one releases.
Specification
- Applies to
- BulletType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- integer
- When omitted
1
Which of the two the figure counts depends on Splits.
An ordinary projectile applies its warhead this many times over. The first blast lands at the point of impact and every later one is thrown exactly one to two cells from that point in a random direction, the distance drawn afresh each time. Each blast carries the projectile’s full damage, so the figure multiplies the damage the shot delivers rather than dividing it.
A splitting projectile applies its warhead once and releases this many bomblets of its AirburstWeapon instead.
[MYSHRAPNELSHELL] ; a BulletType, registered by a weapon naming it as its ProjectileImage=120MMArcing=yesCluster=4 ; four full-damage blasts, one on the target and three scattered around it