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Cluster

The number of blasts an ordinary projectile delivers, or the number of bomblets a splitting one releases.

Specification
Applies to
BulletType
File
rules.ini
Section
[<ObjectType ID>]
Value
integer
When omitted
1

Splits decides which of the two the value counts.

An ordinary projectile detonates this many times, and each blast deals the projectile’s full damage around its point. The first blast lands at the point of impact. Each later blast lands one to two cells from that point in a random direction, with the distance drawn again for every blast. Only the first blast therefore strikes the point of impact at full strength.

A splitting projectile detonates once and then releases this many bomblets of its AirburstWeapon. RetargetAccuracy decides what each bomblet aims at. Clusters and splitting gives the order of the split.

rules.ini
[MYSHRAPNELSHELL] ; a BulletType, registered by a weapon naming it as its Projectile
Image=120MM
Arcing=yes
Cluster=4 ; four full-damage blasts, one where the shell lands and three scattered around it