AirburstWeapon
The WeaponType supplying the bomblets a splitting projectile releases.
- Applies to
- BulletType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- class
- When omitted
none
Only a Splits=yes projectile reads the weapon, and a projectile left splitting by Airburst=yes counts as one. Naming a weapon here changes nothing on a projectile that does not split.
Each bomblet carries the named weapon’s own Projectile, Warhead and Range, and ten times its Damage. None of the carrier’s own figures reach a bomblet. The bomblets are launched from the point the carrier detonated at, pointed straight down at the named weapon’s Speed, and whoever fired the carrier is credited with what they kill. Only the launch is at that speed: a homing bomblet then works toward a hard-coded ceiling of 50 leptons per game frame rather than toward its weapon’s own figure.
The name is resolved by registering a weapon of that name if one is not already known, so a name that matches no weapon section produces an empty weapon rather than an error. none and <none> are the two names not resolved that way; both leave the setting holding no weapon at all.