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AV

Narrows the target categories the weapon contributes to a scan down to vehicles alone.

Specification
Applies to
BulletType
File
rules.ini
Section
[<ObjectType ID>]
Value
boolean
When omitted
no

When an object scans for a target, its primary and secondary weapons can add the kinds of target their projectiles are able to attack. A weapon whose projectile is AV=yes adds vehicles only. AA and AG on that projectile then add nothing to the scan.

Infantry and vehicles add their weapons’ kinds only when the scan names no kind. Structures always add them, and aircraft never do. What each kind of object considers gives the full rules.

AV does not limit what the weapon may fire at. A target from any other source, such as a player’s order, a team script or retaliation, is checked against AA and AG only.

See also — target-selection