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Degenerates

Bleeds a point of damage off the projectile for every game frame it stays in flight.

Specification
Applies to
BulletType
File
rules.ini
Section
[<ObjectType ID>]
Value
boolean
When omitted
no

The loss is applied once on each logic frame the projectile spends still flying, and it stops at 5: a projectile can never be worn below five points of damage this way. At 15 game frames to the second, a shot launched with 100 damage is down to the floor after about six and a half seconds of flight.

What decays is the damage figure the shot was launched with, after the firer’s firepower bonuses were applied to the weapon’s Damage. The weapon itself is untouched, so the next shot starts from full again.

See alsoDamage, Ranged