Degenerates
Bleeds a point of damage off the projectile for every game frame it stays in flight.
Specification
- Applies to
- BulletType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
no
The loss is applied once on each logic frame the projectile spends still flying, and it stops at 5: a projectile can never be worn below five points of damage this way. At 15 game frames to the second, a shot launched with 100 damage is down to the floor after about six and a half seconds of flight.
What decays is the damage figure the shot was launched with, after the firer’s firepower bonuses were applied to the weapon’s Damage. The weapon itself is untouched, so the next shot starts from full again.